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Bodycount (Xbox 360)

GamesTracker Bodycount Xbox 360 overview page. We track games news, reviews, previews and prices around the web. Select a sub-section below or from the menu on the right.
Compare Prices
Cheapest Price New:
9.85
Simply Games
Cheapest Price Used:
2.54
Amazon Marketplace
Number of prices delivering to your region:
20

GamesTracker has located 60 prices for Bodycount on Xbox 360

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News
Number of news articles allocated to this game:
9
Reviews
Number of previews:
4
Number of reviews:
2
Overall GT Rating (Average):
Unrated
Overall GT Rank:
0
Xbox 360 Rank:
0
Number of user reviews:
0
Media
Number of screenshots:
T.B.C.
Number of trailers:
T.B.C.
Cheats
Number of cheats:
0
Manufacturers Description
Designed by Creative Director Stuart Black (co-creator and designer of Black, 2006), Bodycount Xbox 360 is being created by an all-star development team using the EGO Game Technology Platform, an evolution of Codemasters' award-winning engine.

Fall in love with firepower as Bodycount Xbox 360 blasts intense arcade firefights from both barrels. Shred enemies and cover, perform skill kills and chain combos as you hunt the mysterious 'Target', a relentlessly evil enemy who manipulate world events under the cover of civil warzones. Carve your own wave of destruction through open-ended levels and battle class based enemies who'll work together to chase you down.

Equipped with a mouthwatering arsenal of weapons, grenades, mines and airstrikes, rip your way through a campaign that embraces spectacular and indulgent gunplay and rewards creative killing. From the warzones in Africa to the dangerous Asian city streets, and through the covert bases operated by the 'Target', Bodycount Xbox 360's multi-route levels become explosive killing grounds flooded with enemies and destructible cover. This high-octane campaign is complimented by co-operative and competitive online modes where you're encouraged to leave no man standing. Go ballistic with Bodycount Xbox 360.

The gun, reloaded: The core Bodycount Xbox 360 experience is all about the bullet and its impact on the game world. Whether it's the bone-jarring, blood-spattering devastation caused by firing into an enemy or shredding scenery with a hail of bullets, the game perfectly crystallises the moment of pulling the trigger of contemporary weapons into a sensory overload of power and exhilaration. Players will immerse themselves in a cinematic orgy of shooting and wanton destruction that sets new standards for the genre as Bodycount Xbox 360 blasts outrageous fire-fights and indulgent, spectacular action from both barrels.

Rip it up!: Bodycount Xbox 360's environment shredding technology lets players stamp their own unique footprint of destruction on the world, with unparalleled density and detail of shreddable elements. The dynamically changing environment is a means of defence and attack, creating tactical options for players: rip through cover to get at the enemy or shoot through the environment to create unique escape routes.

Every bullet counts, every body counts: Use kill chains, signature destruction bonuses and gather Intel to build up your bullet meter and unleash devastating air strikes on your enemies. Rack up the kills to earn and unlock abilities and attributes players can take online in Bodycount Xbox 360's multiplayer modes

Multiplayer gun fun: Play in co-op or join competitive multiplayer modes (further details to be announced).

Overt assassination in global conflict zones: Ensnared by 'The Network', players become a powerful combat asset green-lighted to eliminate targets with extreme prejudice. Tasked with terminating rivals designated only as 'the Target', gamers complete multiple objectives amid the chaos of civil war with the freedom to decide how and when to attack: light-up anyone and everyone who stands between the player and their target or use stealth to conceal movement across raging battlefields. As the narrative unfolds, players are drawn into the mysterious labyrinth of a covert conflict where operatives are encouraged to leave no witnesses.

It's an EGOlution: Bodycount Xbox 360 is being developed on the EGO Game Technology platform, evolved from the award winning EGO engine. Enabling Codemasters development talent to share tools and technology across Studios and Central Technology teams, the EGO Game Technology Platform empowers Codemasters game designers to realise their creative visions across multiple platforms featuring cutting edge graphics, powerful AI, advanced physics systems and integrated network play.

Last 10 Updates

Date
Type
Headline
Site
26 Nov 2011
09:32
Reviews
GameCell
14 Sep 2011
10:57
News
VideoGamer
31 Aug 2011
20:08
Reviews
OXM
30 Aug 2011
18:51
News
IGN
25 Aug 2011
15:33
News
VideoGamer
16 Aug 2011
11:05
News
VideoGamer
08 Aug 2011
20:04
Previews
OXM
26 Jul 2011
12:30
News
VideoGamer
01 Jun 2011
13:00
News
VideoGamer
01 Jun 2011
13:00
News
VideoGamer
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